Mission 7. Game changer Mission 7. Game changer

Mission 7. Game changer

Young people around the world are using digital technology in some very creative and inspiring ways. Check out the four examples below:

When Gabby was 15 years old, she noticed that some of her friends and family were struggling with mental illness and realised how important a friend’s support was for them. Using social media sites like Twitter to spread her message, Gabby founded the Buddy Project to pair people experiencing mental illness with a friend and help prevent suicide and self-harm. To date, the project has paired over 100,000 people and is making a big impact on young people’s lives around the world. The Buddy Project believes that everyone deserves to have one person in their life that they can confide in and call a friend.

Blind since birth, Kartik was well supported by family, school and teachers, and participated in all activities at his mainstream school in India. However, he soon realised that even with access to screen readers, he could not read charts and graphs and continuing school was increasingly difficult. Kartik strongly felt that his disability would not get in the way of his love for science and his right to an education. He successfully designed a revolutionary ‘audio graph describer’: a software application that converts graph coordinates into sound, and fought for permission to pursue science in grades 11 and 12 in high school. Kartik then went on to study computer science at Stanford University in the United states.

Ingrid is 14 and lives in Brazil. As a child, Ingrid would watch the news and see children suffering from violence and conflict and wanted to make the world a better place for them, so she began writing and performing songs that encourage peace and to inspire other young people to speak out and create positive change in the world. Each year she runs campaigns that bring young people together to donate toys and books for refugee children arriving in Brazil to help them realise their rights to life and play. Ingrid uses social media to promote her work and music, and to connect with other young people who want to make change.

Creativity Group is a student organisation from Ghana using technology to solve problems in their communities. Their mission is to help train the next generation of engineers and scientists, to equip members with adequate practical knowledge and to inspire them to make change. Using a range of technology, such as electronics, 3D printing, and web and mobile programming, Creativity Group engage with social issues and offer solutions for sustainable development. Their projects so far have included the Offline Server (UServe) which provides an offline version of the internet, with a focus on educational material, to help children in remote areas in Ghana to realise their right to education.

Mental health, humanitarian crisis, disability, skills training… and much more. These Hi-Tech Heroes identified a problem and realised that they could do something about it. They all used digital technology and some great problem-solving attitude. Learn more about some of our Hi-Tech Heroes here.

Can their stories inspire you?